General Update: July 28, 2012

Matthew Downing (me):
– I play-tested Myrrored on the iPad and iPhone.  Nathaniel is in the process of porting Myrrored to iOS devices.

Andrew Downing:
– Andrew did research on the Turtlebot’s arm/block demo in the topic of  the Kinect.
– Andrew helped give his opinion while looking at Nathaniel’s porting of Myrrored to iOS devices.

Nathaniel Lewis:
– Nathaniel uploaded his code for the linear actuators to be represented as servos.
– He showed us his porting of Myrrored to iOS devices and worked on the code with us.

Alan Downing:
– Alan did research on the Turtlebot’s arm/block demo in the topic of the arm navigation planning.

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Arm Navigation Planning

My dad got the arm navigation planning working with the PR2 Lite model on Sunday.  In the program, you set a starting position for the arm and an end position, and the program plans out a path that the arm can take.  This can also be done when an object is place between the start and end position, in which case the arm would go around the object.

My dad used this tutorial to help him achieve this.

He sent me some screencaps of his program in action.  Here it is from two views with the arm avoiding an object.  Also, ignore the bright red arm models – they are simply the original position of the arms.

 

My First Three HTML Games

It has been about a week since I began learning HTML 5, JavaScript, and CSS from my brother.

I have created three games in that week, as well as a menu that links to each game.  Of the games, there are:

  • Illustrious Bigfoot – My first “game” in which Bigfoot randomly teleports around the screen.  To win, click on Bigfoot.
  • Catch Bigfoot – This is my second game, in which you are a park ranger controlled by the WASD keys, and your goal is to catch Bigfoot(s) as they randomly move around the screen.  This was linked to on a previous post on my blog.
  • Bigfoot Defense – My third game, which took about four days to write (in comparison to the other games which took one day each) is definitely the most complicated of the current games.  The player controls a cannon with their mouse, and shoots by clicking.  The goal is to protect the castle from eight waves of bigfoots.
EDIT: As of July 5, 2012, Bigfoot Defense has sounds when you shoot and when you hit a Bigfoot.  On iPhones and iPads, only the shooting sound works.

Try out the Bigfoot Games!